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Text File  |  1998-04-08  |  2KB  |  69 lines

  1. FITini
  2.  
  3. // This is the generic Laser FX File
  4.  
  5. [ObjectClass]
  6. l ObjectTypeNum = 6
  7.  
  8. [ObjectType]
  9. st Name                     = "laser"            // Text string giving a descriptive name  (only 8 chars long!!)
  10. l Type                         = 4                    // ID number for this mech type
  11. l Appearance                = 0x01000000
  12. l Duration                    = -1                // Lasts forever = -1
  13. l MaxDamage                    = 0                    // Number of damage points before BOOM!
  14. l ExplosionObject            = 0                    // Object Class Number of explosion for Mech
  15. l DestroyedObject            = 0                    // Object Class Number of Destroyed shape for Mech
  16. f ExtentRadius                = 0                    // Extent Radius in Meters
  17. l KeepMe                    = 1
  18.  
  19. [LaserData]
  20. uc PixelWidth                 = 1                    //Width of laser beam
  21. uc NumStages                = 4                    //Number of distinct laser stages
  22. ul DmgLevel                    = 200                //Amount of Damage laser does
  23. ul SoundEffectId            = 3                    //No SFX yet
  24. ul LaserHitEffect            = 40
  25. ul LaserMissEffect            = 398                //Effect to play when laser misses
  26.  
  27. [FLaser0]                                        //FLaser means Friendly color
  28. f StageDuration                = 0.05                //Duration of this stage in seconds
  29. uc StageCool                = 225                //Cool Color of stage
  30. uc StageHot                    = 225                //Hot Color of Stage
  31.  
  32. [FLaser1]
  33. f StageDuration                = 0.05                //Duration of this stage in seconds
  34. uc StageCool                = 224                //Cool Color of stage
  35. uc StageHot                    = 224                //Hot Color of Stage
  36.  
  37. [FLaser2]
  38. f StageDuration                = 0.05                //Duration of this stage in seconds
  39. uc StageCool                = 225                //Cool Color of stage
  40. uc StageHot                    = 225                //Hot Color of Stage
  41.  
  42. [FLaser3]
  43. f StageDuration                = 0.1                //Duration of this stage in seconds
  44. uc StageCool                = 226                //Cool Color of stage
  45. uc StageHot                    = 226                //Hot Color of Stage
  46.  
  47. [ELaser0]                                        //ELaser means Enemy color
  48. f StageDuration                = 0.05                //Duration of this stage in seconds
  49. uc StageCool                = 212                //Cool Color of stage
  50. uc StageHot                    = 212                //Hot Color of Stage
  51.  
  52. [ELaser1]
  53. f StageDuration                = 0.05                //Duration of this stage in seconds
  54. uc StageCool                = 211                //Cool Color of stage
  55. uc StageHot                    = 211                //Hot Color of Stage
  56.  
  57. [ELaser2]
  58. f StageDuration                = 0.05                //Duration of this stage in seconds
  59. uc StageCool                = 212                //Cool Color of stage
  60. uc StageHot                    = 212                //Hot Color of Stage
  61.  
  62. [ELaser3]
  63. f StageDuration                = 0.1                //Duration of this stage in seconds
  64. uc StageCool                = 213                //Cool Color of stage
  65. uc StageHot                    = 213                //Hot Color of Stage
  66.  
  67.  
  68. FITend
  69.